The hook is building a better team over time. Here is what that means between one battle and the next.
The game loop
Collect champions with different roles.
Build a team around abilities, affinities and gear.
Battle in turn-based encounters for upgrade materials.
Improve the roster, then repeat against harder content.
Decisions that matter
Team before reflexes. Ability timing and speed order matter more than real-time reactions.
One upgrade, many choices. Decide which champion deserves your limited resources.
Progress across sessions. Repeated runs feed a long-term account, not a quick campaign ending.
Friction to expect
Repetition. Resource runs are part of the appeal only if you enjoy incremental gains.
System overload. Gear, currencies and upgrade paths can make simple decisions feel busy.
Purchase pressure. Treat store prompts and timed offers as optional. Price the complete outcome before paying.
Before your first session
Set one goal: learn the combat loop before committing to a long upgrade plan.
Set a spending limit: check probabilities, guarantees, expiration and duplicate requirements before any purchase.
Check your PC: use the publisher requirements; this guide includes no tested FPS or hardware benchmark.
The deciding question: would building a stronger roster still be fun if progress takes repeated sessions? If yes, RAID fits the patient optimizer. If no, compare a game with a different pace.